Game Developers Conference 2023: What I Learned, part 2
What we learned at the Game Developers Conference 2023
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Game Developers Conference 2023: What I Learned, part 1
Creative Scotland gave our indie studio (Bearhammer Games) a Go See Share grant to send two people to the Game Developers Conference in San Francisco in March 2023. We’re incredibly grateful! I’m Tracey S. Rosenberg, and I came on board at BearHammer to work on administration and grant applications. The other BearHammer attendee was Rachel…
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Go See Share fund: Vista creation in God of War Ragnarök
My name is Rachel Cassandro and I am an environment artist for BearHammer Games. I attended Abertay university for 3D art where I received a masters in games Development and have been working on environment art for BearHammer since September 2022. Thanks to Creative Scotland, I got the chance to attend the Games Developer conference…
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Adventure Fitness VR Drone Documentation
Overview The base drone model is a skeletal mesh with two material slots, 10 bones and 4 sockets. It is located at “/Content/AssetCollection/AF_Ltd_objects/SK_Drone”. All Drone animations can be found in “Content/AssetCollection/AF_Ltd_objects/Animations/Drone” and all material vatiations in “Content/AssetCollection/AF_Ltd_objects/Materials/DroneMaterial/NewDroneMaterialVariations/Materials Materials There are two drone material variations for the drone body. The main one is “MI_DirtyDroneGreen” which is…
Keep readingAdventure Fitness VR Archery System
An overview of the archery system that is implemented on our upcoming game Adventure Fitness VR.
Keep readingPreview of Upcoming Norway Map
We released a youtube video showing a preview of gameplay from our upcoming Norway map! It features some intense new obstacle types that will present a unique challenge and amp up the heart rate of those trying out the course. Check it out here!
Keep readingUsing ‘Hierarchical Levels Of Detail’ to Optimize Game Environments
Levels Of Detail or HLOD is a method of combining multiple static meshes into a larger, simpler proxy mesh that will display at distances far away from the camera.
Keep readingClearing Space On Perforce
I reached that dreaded moment where our perforce server hit its maximum limit. Even when trying to obliterate some directories from our depot, I was getting hit with the reply: The filesystem ‘P4ROOT’ has only 2G free, but the server configuration requires at least 2G available. P4Configure to change this file size requirement did not…
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