BearHammer Games Ltd.


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Innovative VR Obstacle Course, Adventure and Puzzles!

We introduce our unique TrueMotionVR movement mechanic, allowing you to walk and run through our immersive and realistic landscapes. Grab a bow and arrow to shoot down targets, use a shield to dodge turrets, climbing walls and ropes, and swing across ravines! Explore vast and stunning environments such as open highlands, caves, cliff edges and a castle; each jam-packed with its own unique puzzles and challenges.

Development Blog Highlights

Game Developers Conference 2023: What I Learned, part 2

Less swag, more business than part 1. I’m pulling details from a variety of talks I went to, both at GDC and at a Microsoft Reactor Community Clubhouse event, and combining various topics as needed, so I’d like to thank Kellen Voyer (Voyer Law), Michelle Lega (Armor Games Studios), Ida-Emilia Kaukonen (Varjo), Petri Lehtinen (Small…

Game Developers Conference 2023: What I Learned, part 1

Creative Scotland gave our indie studio (Bearhammer Games) a Go See Share grant to send two people to the Game Developers Conference in San Francisco in March 2023. We’re incredibly grateful! I’m Tracey S. Rosenberg, and I came on board at BearHammer to work on administration and grant applications. The other BearHammer attendee was Rachel…

Go See Share fund: Vista creation in God of War Ragnarök

My name is Rachel Cassandro and I am an environment artist for BearHammer Games. I attended Abertay university for 3D art where I received a masters in games Development and have been working on environment art for BearHammer since September 2022.  Thanks to Creative Scotland, I got the chance to attend the Games Developer conference…

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