Fixing Hair For Metahumans in VR You can enable cards by using r.hairstrands.strands 0That way you get the head hair. Using the sample metahuman files seems to then allow for the eyebrows to be reenabled but I’m stuck trying to get the eyelashes to work in a passable way… Adjusted M_EyeLash_HigherLODs_Inst to fix eyelash opacity for eyelash cards madeContinue reading “Fixing Hair For Metahumans in VR”

Creating challenges for the pallet stacking project

The challenges are setup up so that the player is given a 10 minute time frame to complete as many challenges as they can. During this period they can select easy, medium or hard challenges which score different amounts accordingly. They start the challenge by pulling the lever after pressing the difficulty button of theContinue reading “Creating challenges for the pallet stacking project”

Setting Up AWS Account For Unreal Servers Using Blueprint Plugin

Introduction As a start to this process, I’ve been following tutorials and understanding some key principles. The UE4 client has access to amazon IAM credentials for logging in users via cognito. On Amazon, this IAM credential must be restricted to only cognito logins to not allow someone who has access to this information For higherContinue reading “Setting Up AWS Account For Unreal Servers Using Blueprint Plugin”

Requirements For Setting Up Gamelift Local And Testing A Server Build

Download Gamelift Managed Servers SDK 2. Download Java Development Kit 8 (scroll down to get it) or use this direct link jdk-8u301-windows-x64.exe 3. Check to see if java is installed on your path by opening a a command prompt (type cmd after hitting windows button) and typing java -version. 4. Unzip that GameliftContinue reading “Requirements For Setting Up Gamelift Local And Testing A Server Build”

Building a VR pallet stacking system with procedural meshes in UE4

The goal here is to make a pallet stacking system that can gives the users a feeling of weight and makes them think about how boxes should be stacked. The snap system The snap system (Modular Snap System Runtime) is straightforward to set up. First you need to go to the static mesh that youContinue reading “Building a VR pallet stacking system with procedural meshes in UE4”

Tutorial For Installing Amazon Multiplayer Plugin

Download Unreal Engine 4.25+ from github. Follow instructions from Epic Games github (download pre-requisites, setup.bat, generateprojectfiles.bat). Build Development Editor by opening the sln file in visual studio. Should take about 1-2 hours. Unzip marketplace.rar file and move marketplace folder into new unreal engine install location 5. Build development editor again (should just take 5 minsContinue reading “Tutorial For Installing Amazon Multiplayer Plugin”

Building a responsive cinematic animation system in Unreal Engine 4

Singularity University is building a diversity training exercise which requires animating full scenes with multiple human characters, including the potential for these human characters to interact with the player or the environment. To support this development, we are using the following pieces of unreal engine. Animation Blueprint Level Sequences and Template Sequences Blueprint Character AnimationContinue reading “Building a responsive cinematic animation system in Unreal Engine 4”

Ice Dragon Combat Behavior

Non-Combat Sequences Idle Breath With Head Turn Behavior (optional) Talk every 5-10 seconds. Wounded Breath With Head Turn Behavior Dragon is wounded, player can walk up and inflict damage in this state. Player needs to look for weak spots. Stationary Flight With Head Turn Behavior Dragon appears flying stationary at start of map. It tellsContinue reading “Ice Dragon Combat Behavior”

Development Blog #1: Designing Trigger Box Logic

This style of dev blog will be meant to be kind of half tutorial, half you the reader following along with my thoughts along the way of developing this VR game. Right now I am about a month and a half into designing this new ice map. The ice map is meant to be theContinue reading “Development Blog #1: Designing Trigger Box Logic”