Levels Of Detail or HLOD is a method of combining multiple static meshes into a larger, simpler proxy mesh that will display at distances far away from the camera.
Author Archives: Connor Shine
Tutorial – Using the Live Link Face app for iPhone 10+ to record facial animation assets for MetaHumans in Unreal Engine
This tutorial will walk you through the steps of bringing your MetaHuman to life with facial mocap straight from your iPhone. You will be guided through the process of setting up a new project readyu for animation, importing your MetaHuman and connecting it to Live Link, before finally recording your animation and saving it asContinue reading “Tutorial – Using the Live Link Face app for iPhone 10+ to record facial animation assets for MetaHumans in Unreal Engine”