Tutorial – Creating Control Rigs for spine and hands orientation

           This tutorial will walk you through on how to create control rig assets that enable you to adjust your character spine using mouse input, working then as an aim offset. And on how to adjust your character hand positioning to create sweep and stabbing motions using spears or staffs. It also provides you the toolsContinue reading “Tutorial – Creating Control Rigs for spine and hands orientation”

Tutorial – Retargeting UE4 mannequin animations onto a non-standard bipedal skeleton.

Often you may find yourself having a bipedal character such as monster characters and such and there might not be enough animation assets for it. Adding to that its skeleton does not coincide with the default UE4 mannequin’s one and so you can’t just share the animation assets between them. There is a solution tough,Continue reading “Tutorial – Retargeting UE4 mannequin animations onto a non-standard bipedal skeleton.”