An overview of the archery system that is implemented on our upcoming game Adventure Fitness VR.
Author Archives: Joao Jordao
Tutorial – Integrating CC3 character to Advanced Locomotion System v4.
This will be a quick and dirty way to do this integration, so to keep everything clean from the main project: Go to Epic Marketplace and add “Advanced Locomotion System v4” to your library. Then create a project with it. After the initial setup migrate or import your CC3 char onto theContinue reading “Tutorial – Integrating CC3 character to Advanced Locomotion System v4.”
Tutorial – Creating Control Rigs for spine and hands orientation
This tutorial will walk you through on how to create control rig assets that enable you to adjust your character spine using mouse input, working then as an aim offset. And on how to adjust your character hand positioning to create sweep and stabbing motions using spears or staffs. It also provides you the toolsContinue reading “Tutorial – Creating Control Rigs for spine and hands orientation”
Tutorial – Retargeting UE4 mannequin animations onto a non-standard bipedal skeleton.
Often you may find yourself having a bipedal character such as monster characters and such and there might not be enough animation assets for it. Adding to that its skeleton does not coincide with the default UE4 mannequin’s one and so you can’t just share the animation assets between them. There is a solution tough,Continue reading “Tutorial – Retargeting UE4 mannequin animations onto a non-standard bipedal skeleton.”