https://docs.metahuman.unrealengine.com/en-US/MetahumansUnrealEngine/MetaHumansLODs/ https://forums.unrealengine.com/t/can-someone-please-fix-the-grooms-issue-in-4-26-1-2/225127 You can enable cards by using r.hairstrands.strands 0That way you get the head hair. Using the sample metahuman files seems to then allow for the eyebrows to be reenabled but I’m stuck trying to get the eyelashes to work in a passable way… Adjusted M_EyeLash_HigherLODs_Inst to fix eyelash opacity for eyelash cards madeContinue reading “Fixing Hair For Metahumans in VR”
Often you may find yourself having a bipedal character such as monster characters and such and there might not be enough animation assets for it. Adding to that its skeleton does not coincide with the default UE4 mannequin’s one and so you can’t just share the animation assets between them. There is a solution tough,Continue reading “Tutorial – Retargeting UE4 mannequin animations onto a non-standard bipedal skeleton.”
The challenges are setup up so that the player is given a 10 minute time frame to complete as many challenges as they can. During this period they can select easy, medium or hard challenges which score different amounts accordingly. They start the challenge by pulling the lever after pressing the difficulty button of theContinue reading “Creating challenges for the pallet stacking project”
Introduction As a start to this process, I’ve been following tutorials and understanding some key principles. The UE4 client has access to amazon IAM credentials for logging in users via cognito. On Amazon, this IAM credential must be restricted to only cognito logins to not allow someone who has access to this information For higherContinue reading “Setting Up AWS Account For Unreal Servers Using Blueprint Plugin”
Download Gamelift Managed Servers SDK https://aws.amazon.com/gamelift/getting-started/ 2. Download Java Development Kit 8 (scroll down to get it) https://www.oracle.com/java/technologies/downloads/#java8-windows or use this direct link jdk-8u301-windows-x64.exe 3. Check to see if java is installed on your path by opening a a command prompt (type cmd after hitting windows button) and typing java -version. 4. Unzip that GameliftContinue reading “Requirements For Setting Up Gamelift Local And Testing A Server Build”
Tutorial – Using the Live Link Face app for iPhone 10+ to record facial animation assets for MetaHumans in Unreal Engine
This tutorial will walk you through the steps of bringing your MetaHuman to life with facial mocap straight from your iPhone. You will be guided through the process of setting up a new project readyu for animation, importing your MetaHuman and connecting it to Live Link, before finally recording your animation and saving it asContinue reading “Tutorial – Using the Live Link Face app for iPhone 10+ to record facial animation assets for MetaHumans in Unreal Engine”
The goal here is to make a pallet stacking system that can gives the users a feeling of weight and makes them think about how boxes should be stacked. The snap system The snap system (Modular Snap System Runtime) is straightforward to set up. First you need to go to the static mesh that youContinue reading “Building a VR pallet stacking system with procedural meshes in UE4”
Download Unreal Engine 4.25+ from github. Follow instructions from Epic Games github (download pre-requisites, setup.bat, generateprojectfiles.bat). Build Development Editor by opening the sln file in visual studio. Should take about 1-2 hours. Unzip marketplace.rar file and move marketplace folder into new unreal engine install location 5. Build development editor again (should just take 5 minsContinue reading “Tutorial For Installing Amazon Multiplayer Plugin”
Singularity University is building a diversity training exercise which requires animating full scenes with multiple human characters, including the potential for these human characters to interact with the player or the environment. To support this development, we are using the following pieces of unreal engine. Animation Blueprint Level Sequences and Template Sequences Blueprint Character AnimationContinue reading “Building a responsive cinematic animation system in Unreal Engine 4”
Forts are set up as small dense challenge areas that force the player to fight a set of enemies in order to either unlock progression on the map (opening the ice door on this map) or to unlock a fixed reward (coins or a permanent extra heart when encountered on the open world). They areContinue reading “Logic for Forts”
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