Download Unreal Engine 4.25+ from github. Follow instructions from Epic Games github (download pre-requisites, setup.bat, generateprojectfiles.bat). Build Development Editor by opening the sln file in visual studio. Should take about 1-2 hours. Unzip marketplace.rar file and move marketplace folder into new unreal engine install location 5. Build development editor again (should just take 5 minsContinue reading “Tutorial For Installing Amazon Multiplayer Plugin”
Singularity University is building a diversity training exercise which requires animating full scenes with multiple human characters, including the potential for these human characters to interact with the player or the environment. To support this development, we are using the following pieces of unreal engine. Animation Blueprint Level Sequences and Template Sequences Blueprint Character AnimationContinue reading “Building a responsive cinematic animation system in Unreal Engine 4”
Forts are set up as small dense challenge areas that force the player to fight a set of enemies in order to either unlock progression on the map (opening the ice door on this map) or to unlock a fixed reward (coins or a permanent extra heart when encountered on the open world). They areContinue reading “Logic for Forts”
Non-Combat Sequences Idle Breath With Head Turn Behavior (optional) Talk every 5-10 seconds. Wounded Breath With Head Turn Behavior Dragon is wounded, player can walk up and inflict damage in this state. Player needs to look for weak spots. Stationary Flight With Head Turn Behavior Dragon appears flying stationary at start of map. It tellsContinue reading “Ice Dragon Combat Behavior”
This style of dev blog will be meant to be kind of half tutorial, half you the reader following along with my thoughts along the way of developing this VR game. Right now I am about a month and a half into designing this new ice map. The ice map is meant to be theContinue reading “Development Blog #1: Designing Trigger Box Logic”
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