Category: Etc.

  • Fixing Hair For Metahumans in VR

    https://docs.metahuman.unrealengine.com/en-US/MetahumansUnrealEngine/MetaHumansLODs/ https://forums.unrealengine.com/t/can-someone-please-fix-the-grooms-issue-in-4-26-1-2/225127 You can enable cards by using r.hairstrands.strands 0That way you get the head hair. Using the sample metahuman files seems to then allow for the eyebrows to be reenabled but I’m stuck trying to get the eyelashes to work in a passable way… Adjusted M_EyeLash_HigherLODs_Inst to fix eyelash opacity for eyelash cards made

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  • Tutorial – Retargeting UE4 mannequin animations onto a non-standard bipedal skeleton.

    Often you may find yourself having a bipedal character such as monster characters and such and there might not be enough animation assets for it. Adding to that its skeleton does not coincide with the default UE4 mannequin’s one and so you can’t just share the animation assets between them. There is a solution tough,

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