Category: Etc.

  • Handprint highlight material and component

    BP_HandprintComponent, MPC_Handprint and MF_Handprint are the main elements of the hand location highlighting sytem. BP_HandprintComponent BP_HandprintComponent is a scene component that should be added as a child to each hand of the player pawn. It has an editable bool parameter called IsLeft, which should be true for the left hand and false for the right.

    Read article →

  • RouteMgr procedural level streaming

    This document explains our procedural level system called RouteMgr. It is divided into three sections: an overview, how to use it, and troubleshooting. Overview Assets The RouteMgr “system” consists of a few different actors and a specific way of setting up levels and sublevels. BP_RouteMgr is an actor that must be placed in a persistent

    Read article →