TargetSpawner is a set-up for spawning scripted patterns of actors, for use in challenges or other gameplay. TargetSpawner is an abstraction – it doesn’t specify the type of actor that is spawned and could be used make various types of gameplay with a common scripting format. BP_TargetSpawner is the blueprint class used for this, but
BP_HandprintComponent, MPC_Handprint and MF_Handprint are the main elements of the hand location highlighting sytem. BP_HandprintComponent BP_HandprintComponent is a scene component that should be added as a child to each hand of the player pawn. It has an editable bool parameter called IsLeft, which should be true for the left hand and false for the right.