I’m going to cover the functions of the player character, including my custom arm swing implementation, the climb up, the BPI climbable interface and how it fits into the player pawn and it’s parent. Plus some other smaller related things. Arm swinging The arm swing starts in begin play, I just set the movement mode
This document describes the use and construction of these components. At the top I will give examples on how to place them and adjust settings and below that I will discuss their construction. Placing the components Vertical Wall Climb You can adjust the height of the vertical wall climb by moving the top spline point