In order to further optimize our game, we are adding a PSO cache to reduce hitching when particle effects and other textures are loaded for the first time in the game. The first steps of this process are to generate a build which allows PSO caching. This is the best relevant tutorial on the steps…
We are starting to develop a new project on Unreal 5, so we needed to expand our perforce server to add more storage. To do this we: 1) Added block storage on digital ocean. 2) Created a new depot and modified its path to a non relative path where we want the files to go.…